Skills Summary

DAWs: ProTools, Reaper, Logic, Ableton

Middleware: Wwise, FMOD

Game Engines: Unreal Engine 5, Unity

Library Management: Soundminer, Soundly, Local Drives

Plugins: Melda Production, Krotos, Waves, Soundtoys, Valhalla, Izotope

Softwares: Microsoft Excel, Microsoft Word, GitHub, Diversion, ClickUp, Miro, Slack, Monday.com

Soft Skills: Creative, Strong Communication, Scheduling, Problem-Solving, Critical Thinking, Time Management, Adaptability, Effective in a Teamwork or Remote environment, Reliable

Employment History

Lead Dialogue Editor & QA Lead - The Brightskull Entertainment Group (Sept 2020 - June 2024)

- Was the Lead Dialogue Editor and additional Mixer for all our projects

- Was the QA Lead for all our mixed assets. Used Microsoft Excel daily, and came up with macros and quick commands to execute function to increase speed

- Worked in ProTools for tasks such as pulling Alts, Timecoding, and any VO Sound Design needed

- Extreme proficiency in Izotope RX

- Managed Monday as our central organizational structure for all Editing, Mixing, and QA tasks

- Maintaining proper timelines and communication with Producers & Creative Director

- Created multiple macros using the Elgato stream deck to make workflow more efficient

- Came up with creative ideas for new additions to the pipepline

- Helped train and increase workflow proficiency with my colleagues

Lead Sound Designer - Coastal Audio (April 2017 – June 2021)

- Owner of the studio

- Lead Sound Designer for our Linear & Non-Linear Projects

- Foley Artist/Recordist/Editor on all our projects

- Recorded ADR for numerous projects

- Was the production Sound Mixer or Boom Op for our Production Sound projects using multiple different recorders

- Strong knowledge of Production Recorders, DAWs, and Microphones

- Built a 5.1 Sound Stage. As well as helped maintain the Studio, and helped create and maintain multiple ProTools Templates

- Managed and kept Sound Libraries organized using Soundminer, adhering to UCS naming conventions

- Managed multiple project timelines

- Trained new editors when required

Freelance Sound Designer (April 2015 – Present)

- Extensive use of ProTools & Reaper

- Deep proficiency in Unreal Engine and Wwise

- Knowledgeable and familiar with Unreal Engines Metasound System

- Created multiple reels using Wwise, and Unreal

- Lead Sound Designer on 45 Linear Media Projects. Including Feature Films, Docs, and MOW’s

- Currently the volunteer audio lead on the video game Jizo No Akumu through Dark Nyx Studio

- Experience with mixing consoles such as the D-Command & Pro Control

- Basic understanding of C++

- Currently building my own Action-RPG game through the Udemy course

- Currently building my own Open World Survival game through Smartpoly course

Education

- Diploma from SAE Vancouver for Audio Engineering and Music Production (April 2015 – March 2016)

- Diploma from Vancouver Film School for Sound Design for Visual Media (July 2017 – July 2018)

- School of Video Game Audio for Wwise & Unreal Engine course (July 2024 – August 2024)

Certifications

- Certified ProTools Operator (SAE Vancouver 2015)

Management Experience

- 4 1/2 years of experience running and managing the Sound Studio Coastal Audio

- 7+ years client relations, managing project schedules, overseeing teams, and training new sound designers

- Experience in creating technical tools to boost efficiency and speed

References

Michael Csurics – CEO @ The Brightskull Entertainment Group (mcsurics@brightskull.com)

Mohammed Ali – Senior Audio Designer @ 2K (moali.audio@gmail.com)

Rachel Strum – COO @ The Brightskull Entertainment Group (rachel@brightskull.com)

Vivi Hopson – Producer @ The Brightskull Entertainment Group (vhopson@brightskull.com)

John Sawa – Owner @ Sawa Sound (john@johnsawa.com)