Skills Summary
DAWs: ProTools, Reaper, Logic, Ableton
Middleware: Wwise, FMOD
Game Engines: Unreal Engine 5, Unity
Library Management: Soundminer, Soundly, Local Drives
Plugins: Melda Production, Krotos, Waves, Soundtoys, Valhalla, Izotope
Softwares: Microsoft Excel, Microsoft Word, GitHub, Diversion, ClickUp, Miro, Slack, Monday.com
Soft Skills: Creative, Strong Communication, Scheduling, Problem-Solving, Critical Thinking, Time Management, Adaptability, Effective in a Teamwork or Remote environment, Reliable
Employment History
Lead Dialogue Editor & QA Lead - The Brightskull Entertainment Group (Sept 2020 - June 2024)
- Was the Lead Dialogue Editor and additional Mixer for all our projects
- Was the QA Lead for all our mixed assets. Used Microsoft Excel daily, and came up with macros and quick commands to execute function to increase speed
- Worked in ProTools for tasks such as pulling Alts, Timecoding, and any VO Sound Design needed
- Extreme proficiency in Izotope RX
- Managed Monday as our central organizational structure for all Editing, Mixing, and QA tasks
- Maintaining proper timelines and communication with Producers & Creative Director
- Created multiple macros using the Elgato stream deck to make workflow more efficient
- Came up with creative ideas for new additions to the pipepline
- Helped train and increase workflow proficiency with my colleagues
Lead Sound Designer - Coastal Audio (April 2017 – June 2021)
- Owner of the studio
- Lead Sound Designer for our Linear & Non-Linear Projects
- Foley Artist/Recordist/Editor on all our projects
- Recorded ADR for numerous projects
- Was the production Sound Mixer or Boom Op for our Production Sound projects using multiple different recorders
- Strong knowledge of Production Recorders, DAWs, and Microphones
- Built a 5.1 Sound Stage. As well as helped maintain the Studio, and helped create and maintain multiple ProTools Templates
- Managed and kept Sound Libraries organized using Soundminer, adhering to UCS naming conventions
- Managed multiple project timelines
- Trained new editors when required
Freelance Sound Designer (April 2015 – Present)
- Extensive use of ProTools & Reaper
- Deep proficiency in Unreal Engine and Wwise
- Knowledgeable and familiar with Unreal Engines Metasound System
- Created multiple reels using Wwise, and Unreal
- Lead Sound Designer on 45 Linear Media Projects. Including Feature Films, Docs, and MOW’s
- Currently the volunteer audio lead on the video game Jizo No Akumu through Dark Nyx Studio
- Experience with mixing consoles such as the D-Command & Pro Control
- Basic understanding of C++
- Currently building my own Action-RPG game through the Udemy course
- Currently building my own Open World Survival game through Smartpoly course
Education
- Diploma from SAE Vancouver for Audio Engineering and Music Production (April 2015 – March 2016)
- Diploma from Vancouver Film School for Sound Design for Visual Media (July 2017 – July 2018)
- School of Video Game Audio for Wwise & Unreal Engine course (July 2024 – August 2024)
Certifications
- Certified ProTools Operator (SAE Vancouver 2015)
Management Experience
- 4 1/2 years of experience running and managing the Sound Studio Coastal Audio
- 7+ years client relations, managing project schedules, overseeing teams, and training new sound designers
- Experience in creating technical tools to boost efficiency and speed
References
Michael Csurics – CEO @ The Brightskull Entertainment Group (mcsurics@brightskull.com)
Mohammed Ali – Senior Audio Designer @ 2K (moali.audio@gmail.com)
Rachel Strum – COO @ The Brightskull Entertainment Group (rachel@brightskull.com)
Vivi Hopson – Producer @ The Brightskull Entertainment Group (vhopson@brightskull.com)
John Sawa – Owner @ Sawa Sound (john@johnsawa.com)