Summary
I am a Sound Designer who brings outside of the box thinking, versatility, technical and creative expertise, a positive and open mindset, and over a decade of experience. I’m quick to learn new systems and processes and am easily adaptable to different team structures and styles. My positive mindset and willingness to learn and share my knowledge makes it a painless transition when integrating into new teams or environments.
My background spans AA, Indie, mobile live service, and startup environments in both production and QA. I’m known for creating a structured and organized working environment, while having the technical and creative ability to create tools that increase workflow efficiency.
Achievements
• Built and managed my own studio, Coastal Audio, in Vancouver, British Columbia, Canada
• Designed a flexible organizational and working structure that was the key to the Studio’s success
• Created multiple tools to increase workflow efficiency transferable to different positions across various companies
• Created and designed multiple internal organizational asset management, tracking, and delivery structures
• Strengthened communication pipelines in fully remote environments, improved overall team discipline and cohesion
• Shipped 18 AA, Indie, and Mobile titles
• Active member in multiple volunteer communities to mentor and provide feedback on projects and reels
Core Skills
• Production: Miro, Milestone Planning, Team Management, Scheduling, Working cross discipline
• Leadership: Team Efficiency, Cross-Discipline Communication, Team Communication, Team Organization, Conflict Resolution, Training/Mentorship
• Execution: Workflow Optimization, Workflow Management, Project Delegation, Project Documentation, Team Reporting, Schedule Management, Client Management, Effective Communication, Structure Design
Technical Tools
• Middleware: Wwise, FMOD
• Game Engines: Unreal Engine, Unity
• Library Management: Soundminer, Soundly, Local Drives
• Plugins: Melda Production, Krotos, Waves, Soundtoys, Valhalla, Izotope
• Softwares: Microsoft Excel, Microsoft Word, GitHub, Diversion, ClickUp, Miro, Slack, Monday.com, TortoiseSVN
• Programming Languages: C++
Professional Experience
Emerald City Games - Remote August 2025 - January 2026
• Sound designer for asset creation and Implementation for a Star Miner’s prototype built and showcased at Gamescom 2025
• Sound designer for asset creation and implementation for mobile live service game Braves
• Audio QA and support for any sound related issues that arose during production
• Built a detailed asset list for all disciplines to access and adjust depending on milestone constraints
• Strengthened cross-discipline communication and understanding of the audio pipeline through production examples and studio wide communication
• Managed asset delivery for mobile live service environments
• Created multiple reports and spreadsheets to showcase current production status and forecasting project/milestone delivery
Shifty Eye Games – Calgary, Canada July 2025 – January 2026
• Sound designer for an unannounced project. Spearheading asset creation and assisting in Wwise & Unity implementation
• Strengthen organizational structures by creating new asset management sheets
• Assisted in the delegation of responsibilities
• Assisted in Wwise project management
• Incorporated new ideas and structures into existing pipelines
The Brightskull Entertainment Group - Remote Sept 2020 – June 2024
• Lead Dialogue Editor & QA Lead for all projects
• Strengthen communication between producers, sound designers, creative Director, and executive producer
• Created structures to increase workflow for audio production & audio QA
• Optimized workflow to increase speed, and efficiency. Shared this process amongst the team
• Learned new tools and systems to help with overall organization and workflow capacity
• Managed audio & QA tasks inside of our organizational tools Monday.com
• Assisted other members of team with workflow review and optimization
Coastal Audio – Vancouver, Canada April 2017 – June 2021
• Spearheaded all sound design, sound effects editing, foley, and BG editing for our linear projects
• Created internal organizational tools to keep timelines for all projects on the schedule
• Trained new sound designers and editors with our template and processes
• Delegated and structured projects according to clients demands
• Developed and maintained multiple templates and adjusted them according to new or existing projects
• Worked closely with multiple teams and contractors, while maintaining effective communication across all projects
Freelance Sound Designer & Recordist for Film & TV - Remote April 2015 – December 2019
• Spearheaded multiple projects out of multiple Vancouver studios
• Created my own 5.1 home studio along with multiple tools and hardware for post-production
• Organized and scheduled spotting sessions, mixing sessions, sound design sessions, and more
• Managed over 20 linear projects. Hired and managed teams of sound designers
• Set internal editing and mixing templates that hired sound designers would adhere to
• Organized multiple documents per project to communicate with hired sound designers to maintain a consistent check on current project statuses.
• Owned and organized a production sound cart for all on-set projects
Education
SAE Vancouver: Audio Engineering and Music Production (April 2015 – March 2016)
Learned Pro Tools, Ableton, Music Production, Microphone Techniques, Recording Techniques
Vancouver Film School: Sound Design for Visual Media (July 2017 – July 2018)
Learned Wwise, Unreal Engine, Unity, FMOD, 5.1 Mixing, Audio Production Recording
The School of Video Game Audio: Wwise & Unreal Engine (July 2024 – August 2024)
Expanded knowledge of Wwise & Unreal Engine & learned Unreal Engines Audio System Metasounds
Udemy: Unreal Engine & C++ Game Development Courses (January 2025 – January 2026)
Learned C++ coding and added knowledge of game development inside of Unreal Engine
References
Michael Csurics – CEO @ The Brightskull Entertainment Group (mcsurics@brightskull.com)
Mohammed Ali – Senior Audio Designer @ 2K (moali.audio@gmail.com)
Rachel Strum – COO @ The Brightskull Entertainment Group (rachel@brightskull.com)
Vivi Hopson – Producer @ The Brightskull Entertainment Group (vhopson@brightskull.com)
John Sawa – Owner @ Sawa Sound (john@johnsawa.com)